top of page
Search

Victory!
We're nearly done! To celebrate, we improved the visual effect when you solve a puzzle!
Josiah
Dec 9, 20201 min read
3 views
0 comments

You've Been Hit By-
A SMOOTH VISUAL. Andrew here! We're dotting our t's and crossing our i's as we approach the release of our demo on Steam. Amazed that...
Andrew
Dec 8, 20201 min read
8 views
0 comments

The Final Countdown
As we approach the final stretch before break, we're focusing primarily on our polish goals. We're looking to add proper sound and visual...
Ash Garden
Dec 3, 20201 min read
6 views
0 comments

Short-lived Shaders
Most of our progress this week was geared towards preparing for our AlphaFest submission. AlphaFest is an event where people can show off...
Ash Garden
Nov 11, 20201 min read
2 views
0 comments

Electric Slide
New week, new implementations, and this time around we're making the characters look where they're going! You can see some early progress...
Andrew
Nov 7, 20201 min read
1 view
0 comments
Changelog 10/29 - 11/5
Ash Garden Changelog 10/29 - 11/5 Puzzle Overhaul Modified or remade ~27 levels to achieve a better teaching / difficulty curve balance...
Ash Garden
Nov 5, 20201 min read
6 views
0 comments

Audio Queue System
This week I implemented an audio queueing system so that audio clips don't get cut off when a new level starts. Currently we just add a...
Josiah
Nov 3, 20201 min read
1 view
0 comments

On the Airwaves
For this week, one of our main priorities was implementing the narrative. We identified the four vehicles for story in our game: the...
Issa
Oct 29, 20201 min read
4 views
0 comments

World Map
Tianheng here~ In this week's prototype version, I helped designed the "World Map" of the gaming world of ash garden. The basic art...
Tianheng
Oct 29, 20201 min read
3 views
0 comments
Changelog 10/22 - 10/29
First-Playable Changelog 10/22 - 10/29 Narrative Additions Added a voiced Radio character to narrate the plot through brief updates Added...
Josiah
Oct 29, 20201 min read
7 views
0 comments

Dancin's When I Think of You
Andrew here! This week I refactored the game's controls to take keyboard input instead of mouse input... but I may have forgotten to...
Andrew
Oct 27, 20201 min read
4 views
0 comments

Ash Garden Prototype
10/8 to 10/22 We started working on the Ash Garden prototype using Unity. Ash Garden is an isometric turn-based puzzle game inspired by...
Josiah
Oct 16, 20201 min read
4 views
0 comments
bottom of page