Changelog 10/22 - 10/29
- Josiah
- Oct 29, 2020
- 1 min read
First-Playable Changelog 10/22 - 10/29
Narrative Additions
- Added a voiced Radio character to narrate the plot through brief updates 
- Added world map to ground the player in the world and provide context for the gameplay - Breaks gameplay into “level sets” to help prevent puzzle fatigue, as well as provide opportunities for scenic vignettes and story beats 
 
- Added 3D model “decorations” within levels to further ground the player in the world, and provide further context and connection between gameplay and narrative elements 
Visual Clarity
- Selected one constant camera angle that provides visibility of full level 
- Added light sources & shadows 
- Removed shaders & object particle effects 
- Character & Object models now touch the ground they are standing on 
- Level “decorations” are shown in both greyscale and full color to play around with methods of visually distinguishing interactable entities from decorative entities 
- In-level indicator displaying progress within the current level set 
- Selected tile colors based on height within level to help distinguish height 
- Controls are displayed with an image rather than through text - Pressing Escape or Space in-level brings up the controls 
 
- When placing objects, tiles that you can place on are highlighted 
Mechanics & Controls
- Switch from Mouse controls to Keyboard controls 
- Added Cat movement options - Climb up / Fall down walls of any height 
- Jump over gaps 
 
- Light Objects & The Cat can now move with a crate they are resting on 
- Abandoned all of the previous levels 
- Added 30 new levels, built to teach all of the existing mechanics 




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