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Josiah

Changelog 10/22 - 10/29

First-Playable Changelog 10/22 - 10/29


Narrative Additions

  • Added a voiced Radio character to narrate the plot through brief updates

  • Added world map to ground the player in the world and provide context for the gameplay

    • Breaks gameplay into “level sets” to help prevent puzzle fatigue, as well as provide opportunities for scenic vignettes and story beats

  • Added 3D model “decorations” within levels to further ground the player in the world, and provide further context and connection between gameplay and narrative elements


Visual Clarity

  • Selected one constant camera angle that provides visibility of full level

  • Added light sources & shadows

  • Removed shaders & object particle effects

  • Character & Object models now touch the ground they are standing on

  • Level “decorations” are shown in both greyscale and full color to play around with methods of visually distinguishing interactable entities from decorative entities

  • In-level indicator displaying progress within the current level set

  • Selected tile colors based on height within level to help distinguish height

  • Controls are displayed with an image rather than through text

    • Pressing Escape or Space in-level brings up the controls

  • When placing objects, tiles that you can place on are highlighted


Mechanics & Controls

  • Switch from Mouse controls to Keyboard controls

  • Added Cat movement options

    • Climb up / Fall down walls of any height

    • Jump over gaps

  • Light Objects & The Cat can now move with a crate they are resting on

  • Abandoned all of the previous levels

  • Added 30 new levels, built to teach all of the existing mechanics

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