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Audio Queue System

  • Josiah
  • Nov 3, 2020
  • 1 min read

This week I implemented an audio queueing system so that audio clips don't get cut off when a new level starts. Currently we just add a new clip at the start of the level, but eventually we'll be able to do things like add clips under specific conditions and fade in & out of audio sources. This will be really useful when we have several audio sources at once (Radio narration, Kid narration, music, SFX), and meanwhile it helps make transitions seamless.




 
 
 

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